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It uses a medium [[Celdonum]] crystal. ___ ***Ammunition.*** You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. ***Range.*** A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can’t attack a target beyond the long range. ***Firearm.*** You don’t add your ability modifier to the weapon’s damage, unless otherwise stated. Firearm ammunition is destroyed upon use. **_Heavy._** You have Disadvantage on attack rolls with a Heavy weapon if it’s a Melee weapon and your Strength score isn’t at least 13 or if it’s a Ranged weapon and your Dexterity score isn’t at least 13. ***Recoil.*** After you make an attack with this weapon, you can’t make ranged attacks beyond the weapon’s normal range until the end of the current turn. ***Reload.*** This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an Action or a Bonus Action; otherwise, reloading it takes an Action. ***Overheat.*** Whenever you make an attack with this weapon, the [[Celdonum]] crystal gains 1 heat point. If the crystal reaches its maximum heat points, it explodes, dealing 3d10 damage to its wielder. The crystal loses 1 heat point at the start of every turn and whenever you reload. --- This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. ***Slow.*** If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.