<div class="menu-right">
<div class="dropdown">
<button class="dropbtn"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Hamburger_icon.svg/20px-Hamburger_icon.svg.png"></button>
<div class="dropdown-content">
<a href="Welcome" class="internal-link">Welcome</a>
<div class="sub-dropdown">
<a href="The Veil" class="internal-link">The Veil</a>
<div class="sub-dropdown-content">
<div class="sub-dropdown">
<a href="Malidys" class="internal-link">Malidys</a>
<div class="sub-dropdown-content">
<a href="Serenthos" class="internal-link">Serenthos</a>
<a href="Ulthera" class="internal-link">Ulthera</a>
<a href="Isle of Ibara" class="internal-link">Isle of Ibara</a>
<div class="sub-dropdown">
<a href="Species" class="internal-link">Species</a>
<div class="sub-dropdown-content">
<a href="Artiel" class="internal-link">Artiel</a>
<a href="Bosin" class="internal-link">Bosin</a>
<a href="Capling" class="internal-link">Capling</a>
<a href="Celion" class="internal-link">Celion</a>
<a href="Danali" class="internal-link">Danali</a>
<a href="Dracion" class="internal-link">Dracion</a>
<a href="Dylus" class="internal-link">Dylus</a>
<a href="Felion" class="internal-link">Felion</a>
<a href="Formel" class="internal-link">Formel</a>
<a href="Hapon" class="internal-link">Hapon</a>
<a href="Lagomon" class="internal-link">Lagomon</a>
<a href="Lox" class="internal-link">Lox</a>
<a href="Lutrine" class="internal-link">Lutrine</a>
<a href="Murlings" class="internal-link">Murlings</a>
<a href="Procytra" class="internal-link">Procytra</a>
<a href="Rhynin" class="internal-link">Rhynin</a>
<a href="Scion" class="internal-link">Scion</a>
<a href="Suinine" class="internal-link">Suinine</a>
<a href="Tamus" class="internal-link">Tamus</a>
<a href="Testox" class="internal-link">Testox</a>
<a href="Ursine" class="internal-link">Ursine</a>
<a href="Vulis" class="internal-link">Vulis</a>
</div>
</div>
<!--<a href="Directions" class="internal-link">Geography</a> -->
<div class="sub-dropdown">
<a href="Technology">Technology</a>
<div class="sub-dropdown-content">
<a href="Cel Cannon" class="internal-link">Cel Cannon</a>
<a href="Cel Rifle" class="internal-link">Cel Rifle</a>
<a href="Cixer" class="internal-link">Cixer</a>
<a href="Cliver" class="internal-link">Cliver</a>
<a href="Malwing" class="internal-link">Malwing</a>
<a href="Matik" class="internal-link">Matik</a>
</div>
</div>
</div>
</div>
<div class="sub-dropdown">
<a href="Orion" class="internal-link">Orion</a>
<div class="sub-dropdown-content">
<a href="Eiluan" class="internal-link">Eiluan</a>
<a href="Koehlas" class="internal-link">Koehlas</a>
<a href="Renedar" class="internal-link">Renedar</a>
<a href="The Shattered Isles" class="internal-link">The Shattered Isles</a>
<a href="Nimrunes" class="internal-link">Nimrunes</a>
</div>
</div>
<div class="sub-dropdown">
<a href="Sylious" class="internal-link">Sylious</a>
<div class="sub-dropdown-content">
</div>
</div>
</div>
</div>
<div class="sub-dropdown">
<a href="Campaigns">Campaigns</a>
<div class="sub-dropdown-content">
<div class="sub-dropdown">
<a href="Prime Awakening">Prime Horizons</a>
<div class="sub-dropdown-content">
<a href="Rules" class="internal-link">Homebrew Rules</a>
<div class="sub-dropdown">
<a href="Characters">Characters</a>
<div class="sub-dropdown-content">
<a href="C-5590" class="internal-link">C-5590</a>
<a href="Hamish Greypaw" class="internal-link">Hamish Greypaw</a>
<a href="Hue" class="internal-link">Hue</a>
<a href="Ly-Trevor Taverson" class="internal-link">Ly-Trevor Taverson</a>
<a href="Samsquin Brundlefrunch" class="internal-link">Samsquin Brundlefrunch</a>
</div>
</div>
</div>
</div>
<div class="sub-dropdown">
<a href="The Mountain's Thunder">The Mountain's Thunder</a>
<div class="sub-dropdown-content">
<div class="sub-dropdown">
<a href="Campaigns/The Mountain's Thunder/Players/Party" class="internal-link">Characters</a>
<div class="sub-dropdown-content">
<a href="Kaelysis" class="internal-link">Kaelysis</a>
<a href="Maire" class="internal-link">Maire</a>
<a href="Uhltric Wyldefire" class="internal-link">Uhltric</a>
<a href="Viktor Janiver" class="internal-link">Viktor</a>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
#### Cliver
Weapon, simple weapon, ranged weapon, 150 gp, 8 lb.
2d4 Piercing
**Ammunition** (**Range** 30/120; Bullet), **Firearm**, **Light**, **Reload** (2), **Overheat** (3)
Mastery: Vex
___
The smallest usable firearm, a Cliver can be tucked into a stocking or hidden down a sleeve for two barrels of point-blank fire. It uses a tiny [[Celdonum]] crystal.
___
***Ammunition.*** You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
***Range.*** A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can’t attack a target beyond the long range.
***Firearm.*** You don’t add your ability modifier to the weapon’s damage, unless otherwise stated. Firearm ammunition is destroyed upon use.
***Light.*** When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
***Reload.*** This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an Action or a Bonus Action; otherwise, reloading it takes an Action.
***Overheat.*** Whenever you make an attack with this weapon, the [[Celdonum]] crystal gains 1 heat point. If the crystal reaches its maximum heat points, it explodes, dealing 3d10 damage to its wielder. The crystal loses 1 heat point at the start of every turn and whenever you reload.
___
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
***Vex.*** If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.