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They are wanderers at heart — goat and sheepfolk who follow the call of open sky and unmapped trails. Many are drawn to natural places, such as cliffside ruins or sun-dappled forests, not out of ambition but curiosity. Though they may seem aloof, Capling form deep bonds with those who travel at their pace. For them, the world is not something to conquer, but something to meet, step by step. ###### Peak Capling Born in the chill of the hills and mountains, Peak Capling are goatfolk who enjoy traversing the wilds of rock and stone. You gravitate towards high places and are often found enjoying a cool afternoon. ###### Plains Capling Plains Capling — sheepfolk — prefer the warm sun over the chilly nights. Despite your thick coats, Plains Capling can be found wandering through tall fields and getting lost in wild forests. ###### Height and Weight >[!infobox|txt-c wm-sm left] >###### Random Height and Weight Table >Base Height | Base Weight | Height Modifier | Weight Modifier | >---|---|---|---| >4' 0" | 150 lb. | +3d8" | x 1d4 lb. | Most Capling stand between 4 and 6 feet tall, with few outliers, and weigh up to 200 pounds. If you'd like, you can roll on the Random Height and Weight Table to determine your height and weight. Start by rolling the **Height Modifier** dice then roll the **Weight Modifier** dice. Take the total of the **Height Modifier** dice and add it to your **Base Height**, then take that same total—the total of the **Height Modifier** dice—and Multiply it by the **Weight Modifier** dice total, adding the new total to your **Base Weight**. ###### Capling Names Capling names reflect their wandering spirit and love of nature. Their language is melodic, light on the tongue, and often carries a sense of motion or breath—syllables that rise and fall like steps over a ridge. Capling rarely use surnames in casual life. Instead, they adopt titles earned through travel or experience. >[!kith] Example Capling Names >Aeralin, Calwen, Dorithen, Elyra, Faelyn, Halric, Ilven, Isera, Kimaeth, Laonir, Lioren, Lureth, Maeven, Melion, Nayla, Orsin, Phaelric, Quenya, Raelien, Sariah, Soven, Sylwen, Tamaric, Tava, Thiren, Vaelia, Velien, Winyra, Ysarel, Zevric ___ #### Capling Traits >[!infobox|right] ># Capling Traits >Trait | Description | >---|---| >**[[Creature Type]]** | Humanoid | >**Language** | Caplin, Choose a number equal to your Intelligence modifier *(min. 1)* | >**[[Size]]** | Medium *(about 4-6 feet tall)* | >**[[Speed]]** | 30 feet | As a Capling, you have these special traits. ***Horns.*** You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your [[Strength]] modifier [[Piercing]] damage, instead of the [[Bludgeoning]] damage normal for an [[Unarmed Strike]]. ***Hammering Horns.*** Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a [[Bonus Action]] to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a [[Strength]] [[Saving Throw]] against a DC equal to 8 + your proficiency bonus + your [[Strength]] modifier, you push it up to 10 feet away from you. ***Capling Lineage.*** You are part of a lineage that grants you supernatural abilities. Choose one of the following options: - **Peak Capling.** Peak Caplin are acclimated to high altitudes and mountainous terrain. You have [[z_Database/Rules/Player's Handbook/Resistance|Resistance]] to [[Cold]] damage. Additionally, your affinity for living in the mountains grants you a [[Climb Speed]] equal to your walking speed. - **Plains Capling.** Plains Capling are adapted to lifestyle of societies at or around sea level. You have [[Proficiency]] in one of the following skills of your choice: [[Deception]] or [[Persuasion]]. Additionally, your hit point maximum increases by 1, and it increases by 1 every time you gain a level. >[!callout|left] Back to [[Species]]