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# Celion
>[!info|left no-i]+ Table of Contents
>- [[Celion]]
> - [[#Height and Weight]]
> - [[#Celion Traits]]
>[!infobox|right]
>![[celion.jpg|Celion]]
Although not recognized as an independent species, yet, the Celion is a constructed being granted life by the [[Mystic]] through the use of integrated [[Celdonum]] crystals.
###### Height and Weight
>[!infobox|txt-c wm-sm left]
>###### Random Height and Weight Table
>Base Height | Base Weight | Height Modifier | Weight Modifier |
>---|---|---|---|
>3' 2" | 100 lb. | +2d20" | x 1d6 lb. |
Celion come in all shapes and sizes, from bipedal versions of the very species of [[Malidys]] to the quadrupedal wildling versions.
If you'd like, you can roll on the Random Height and Weight Table to determine your height and weight. Start by rolling the **Height Modifier** dice then roll the **Weight Modifier** dice. Take the total of the **Height Modifier** dice and add it to your **Base Height**, then take that same total—the total of the **Height Modifier** dice—and Multiply it by the **Weight Modifier** dice total, adding the new total to your **Base Weight**.
#### Celion Traits
>[!infobox|right]
># Celion Traits
>Trait | Description |
>---|---|
>**[[Creature Type]]** | Construct |
>**Language** | Choose any one, Choose a number equal to your Intelligence modifier *(min. 1)* + 1 |
>**[[Size]]** | Medium |
>**[[Speed]]** | 30 feet |
As an Celion, you have these special traits.
***Constructed Resilience.*** You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
***Sentry's Rest.*** When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
***Integrated Protection.*** Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
***Specialized Design.*** You gain one skill proficiency and one tool proficiency of your choice.
>[!callout|left] Back to [[Species]]