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Viewed as loners and recluses, Dracion find wisdom in a still tongue. Beneath their quiet exterior lies something hardened: A people who remember being forgotten. ###### Height and Weight >[!infobox|txt-c wm-sm left] >###### Random Height and Weight Table >Base Height | Base Weight | Height Modifier | Weight Modifier | >---|---|---|---| >4' 0" | 75 lb. | +4d6" | x 1d4 lb. | Dracion can be found ranging from 4 and a half to 6 feet, rarely reaching 7 feet. They often weigh around 100 pounds, almost never reaching 200 pounds. If you'd like, you can roll on the Random Height and Weight Table to determine your height and weight. Start by rolling the **Height Modifier** dice then roll the **Weight Modifier** dice. Take the total of the **Height Modifier** dice and add it to your **Base Height**, then take that same total—the total of the **Height Modifier** dice—and Multiply it by the **Weight Modifier** dice total, adding the new total to your **Base Weight**. ###### Dracion Names Dracion names often carry a slow, whispering weight. Elongated vowels and lingering *s* and *z* sounds give them a dry feel on the tongue, like a wind across cracked stone. Each name suggests restraint, patience, and the quiet endurance of a people shaped by silence and survival. >[!kith] Example Dracion Names >Azares, Czaasath, Beshanaz, Dossira, Ezeven, Fasuun, Hareshis, Iszaal, Kaelzith, Lazuraan, Maazhen, Nazith, Ozaen, Paleszin, Qezzara, Rasulon, Sazhet, Siraen, Soshir, Taazil, Thazeer, Uzelin, Vassuun, Vezrael, Xessan, Yazhira, Zevala, Zirael, Zosheth, Zulaen, Zuvass ___ #### Dracion Traits >[!infobox|right] ># Dracion Traits >Trait | Description | >---|---| >**[[Creature Type]]** | Humanoid | >**Language** | Draconic, Choose a number equal to your Intelligence modifier *(min. 1)* | >**[[Size]]** | Medium *(about 4-7 feet tall)* | >**[[Speed]]** | 30 feet | As a Dracion, you have these special traits. ***Breath Weapon.*** You can use your action to exhale a destructive force of energy in a 5 by 30 ft. line. When you use your breath weapon, all creatures in the area must make a [[Dexterity]] [[Saving Throw]]. The DC of this [[Saving Throw]] is 8 + your [[Constitution]] modifier + your [[Proficiency]] bonus. A creature takes 3d6 [[Force]] damage on a failed save, and half as much damage on a successful one. The damage increase to 4d6 at 5th level, 5d6 at 9th level, 6d6 at 13th level, and 7d6 at 17th level. After using your breath weapon, you cannot use it again until you complete a [[Short Rest|short]] or [[Long Rest]]. ***Cunning Artisan.*** As part of a [[Short Rest]], you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a [[z_Database/Spells/Shield]], a [[Club]], a [[Javelin]], or 1d4 darts or [[Blowgun]] needles. To use this trait, you need a blade, such as a [[Dagger]], or appropriate [[Artisan's Tools]], such as [[Leatherworker's Tools]]. ***Hunter's Lore.*** You gain [[Proficiency]] with two of the following skills of your choice: [[Animal Handling]], [[Nature]], [[Perception]], [[Stealth]], and [[Survival]]. ***Natural Armor.*** You have tough, scaly skin. When you aren’t wearing armor, your base [[Armor Class|AC]] is 13 + your [[Dexterity]] modifier. You can use your natural armor to determine your [[Armor Class|AC]] if the armor you wear would leave you with a lower [[Armor Class|AC]]. A shield’s benefits apply as normal while you use your natural armor. >[!callout|left] Back to [[Species]]