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# Ursine
>[!infobox|right]
>![[ursine.png|Ursine]]
Towering and contemplative, Ursine are Bearfolk who seek knowledge and inner balance. Many become respected scholars, valuing patience and insight above all. But beneath their calm exterior lies a primal force — a deep well of instinct and rage that can be unleashed when pushed too far. In battle, this frenzy turns them into a devastating presence, feared even by those who know them well. To be Ursine is to carry both wisdom and wrath, and to master a balance between them.
###### Height and Weight
>[!infobox|txt-c wm-sm left]
>###### Random Height and Weight Table
>Base Height | Base Weight | Height Modifier | Weight Modifier |
>---|---|---|---|
>6' 8" | 700 lb. | +2d10" | x 2d6 lb. |
Ursine grow to be over 7 and a half feet tall when they reach adulthood. They are massive and hulking in form, weighing around 700 to 800 pounds.
If you'd like, you can roll on the Random Height and Weight Table to determine your height and weight. Start by rolling the **Height Modifier** dice then roll the **Weight Modifier** dice. Take the total of the **Height Modifier** dice and add it to your **Base Height**, then take that same total—the total of the **Height Modifier** dice—and Multiply it by the **Weight Modifier** dice total, adding the new total to your **Base Weight**.
###### Ursine Names
Ursine names carry the weight of their dual nature—strong evocative names with compound surnames. The first name reflects heritage and wisdom, evoking strong ties to [[The Avatars]], while the surname speaks to instinct, strength, and defining features. Together, they form a name that commands respect both in the quiet of the library and the chaos of battle.
Some Ursine choose to embrace one side or the other, going down the path of either the wild or the wise.
>[!kith] Example Ursine Primary Names
>Alaric, Balvor, Bramric, Caldor, Darvyn, Edrik, Fenric, Garron, Halvar, Ismond, Jorvik, Kaelen, Lorric, Malric, Norven, Oberon, Ralvor, Stenric, Thoren, Ulric, Varric, Wulric, Yorven, Zandric
>[!kith] Example Ursine Secondary Names
>Ashfang, Bearheart, Blackmane, Bloodclaw, Direfang, Earthclaw, Emberpaw, Flamepaw, Frostclaw, Frostfang, Frostmane, Ironhide, Ironsnout, Longfang, Longtooth, Shadowclaw, Sharpclaw, Steelpaw, Stoneclaw, Stonepaw, Stormhide, Stronghide, Thickmane, Thunderpaw
___
#### Ursine Traits
>[!infobox|right]
># Ursine Traits
>Trait | Description |
>---|---|
>**[[Creature Type]]** | Humanoid |
>**Language** | Ursine, Choose a number equal to your Intelligence modifier *(min. 1)* |
>**[[Size]]** | Medium *(about 6-8 feet tall)* |
>**[[Speed]]** | 30 feet |
As an Ursine, you have these special traits.
***Darkvision.*** You have Darkvision with a range of 60 feet.
***Frenzy.*** As a bonus action, the you can trigger a berserk frenzy. While in frenzy, you gain resistance to bludgeoning, piercing, and slashing damage and have advantage on attack rolls. Attack rolls made against you have advantage. If you are able to cast spells, you can't cast them or concentrate on them while in a frenzy.
Your frenzy lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your frenzy on your turn as a bonus action.
When your frenzy ends, you suffer one level of exhaustion (as described in Conditions).
Once you use this, you must complete a short rest to use it again.
***Maw and Claws.*** You have a fanged maw and sharp that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. You also have a climb speed equal to half of your walking speed.
***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
***Ursine Weapon Training.*** You choose one weapon to have proficiency with: Battleaxe, Greatclub, or Warhammer.
>[!callout|left] Back to [[Species]]