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You thrive on advantage, but not without honor. Trickery is a dance, not a cruelty. You may bend truth and blur lines, but your code is your own, and you always keep your word...eventually. You play smart, and that makes you someone worth watching. ###### Height and Weight >[!infobox|txt-c wm-sm left] >###### Random Height and Weight Table >Base Height | Base Weight | Height Modifier | Weight Modifier | >---|---|---|---| >4' 8" | 120 lb. | +2d8" | x 1d6 lb. | A Vulis can reach between 5 and 6 feet tall, weighing about 150 pounds. If you'd like, you can roll on the Random Height and Weight Table to determine your height and weight. Start by rolling the **Height Modifier** dice then roll the **Weight Modifier** dice. Take the total of the **Height Modifier** dice and add it to your **Base Height**, then take that same total—the total of the **Height Modifier** dice—and Multiply it by the **Weight Modifier** dice total, adding the new total to your **Base Weight**. ###### Vulis Names Vulis names often draw from the language of emotion—abstract concepts, virtues, and feelings given form—evoking a connection to [[The Avatars]]. Some choose names that declare strength or certainty, while others prefer subtler, layered meanings that can shift depending on the listener. A name like _Valor_ speaks openly of courage, while _Whisper_ suggests quiet influence. These names become part of a Vulis’s reputation, preceding their presence and setting the stage for their arrival. >[!kith] Example Vulis Names >Ash, Beat, Blaze, Bloom, Bond, Bright, Chill, Cinder, Clarity, Dread, Ember, Faith, Fang, Fervor, Flint, Glory, Gloom, Grace, Heart, Honor, Hope, Keen, Laugh, Pride, Quill, Shade, Smile, Valor, Whisper, Wrath ___ #### Vulis Traits >[!infobox|right] ># Vulis Traits >Trait | Description | >---|---| >**[[Creature Type]]** | Humanoid | >**Language** | Vulese, Choose a number equal to your Intelligence modifier *(min. 1)* | >**[[Size]]** | Medium *(about 5-6 feet tall)* | >**[[Speed]]** | 30 feet | As a Vulis, you have these special traits. ***Darkvision.*** You have Darkvision with a range of 60 feet. ***Sharp Teeth and Claws.*** You have sharp teeth and claws that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. ***Pact Tactics.*** You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated. ***Keen Senses.*** You have proficiency in the Perception skill. ***Vulis Lineage.*** You are part of a lineage that grants you supernatural abilities. Choose one of the following options: - **Stalker Vulis.** Stalker Vulis are impecible hunters. When moving toward an enemy, you can take the Dash action as a bonus action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. - **Skulker Vulis.** Skulker Vulis rely on tricks to escape dangerous situations. You have proficiency in the Deception skill. As a bonus action, you can feign an enemy causing them to fall prone. Roll a Deception check, the DC of which is 10 + your opponents Insight. If you succeed, you successfully fool your enemy, knocking them prone. This opponent cannot be fooled again by you for the next 24 hours. >[!callout|left] Back to [[Species]]