A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions: - [[Blinded]] - [[Charmed]] - [[Deafened]] - [[Exhaustion]] - [[Frightened]] - [[Grappled]] - [[Incapacitated]] - [[Invisible]] - [[Paralyzed]] - [[Petrified]] - [[Poisoned]] - [[Prone]] - [[Restrained]] - [[Stunned]] - [[Unconscious]] A condition doesn't stack with itself; a recipient either has a condition or doesn't. The [[Exhaustion]] condition is an exception to that rule.