As a member of an Acquisitions Incorporated franchise, you scoff at those who limit their intelligence-gathering activities to mere research or sagery. The scrutineering activity covers basic research easily enough (finding a new profitable venture, learning what pleases Head Office, amassing lore about a site or monster, and so forth). But it can also expand across a much broader range of activities. You might engage ("kidnap" is such a harsh word) members of a rival group, learn the secrets of a stronghold known only to those who built it, assess an organization's business model to determine its weaknesses, or lay rightful claim to any information that might benefit your franchise in some way. ***Resources.*** The DM determines what resources are required for any particular scrutineering goal, including access to specific people or places. Once that access has been gained, this activity requires at least one workweek of effort and 100 gp per franchise rank spent on bribes, materials, and other expenses. Spending more money increases the chance for successful scrutineering. ***Resolution.*** The character or staff member overseeing the activity makes an Intelligence check, and can make use of a skill appropriate to the scrutineering activity at the DM's discretion. This check gains a +1 bonus per 100 gp spent beyond the baseline expenses. A character with the documancer position gains a +1 bonus to the check. A maximum bonus of +10 can be applied to this check. The total of the check determines the outcome, as shown on the Scrutineering table. ##### Scrutineering | Check Total | Outcome | |:-----------:|---------------------------------| | 1–5 | No effect. | | 6–10 | You learn one piece of lore. | | 11–20 | You learn two pieces of lore. | | 21+ | You learn three pieces of lore. | Each piece of lore you uncover through scrutineering might cover specific details about a creature or NPC, how to thwart the defenses of a stronghold or office, the rituals or magic items employed by a mystical order, and so forth. The DM makes the final decision regarding what information is revealed by scrutineering. ***Complications.*** Whenever this activity is undertaken, the DM determines whether a complication is warranted. Even if the information you uncover with scrutineering is accurate, additional things you didn't learn might complicate your understanding. Your attempts to uncover secret information might also be thwarted by those intent on keeping those secrets. The DM can choose a complication or roll on the Scrutineering Complications table. ##### Scrutineering Complications | d6 | Complication | |:---:|------------------------------------------------------------------------------------------------------------------------------------------------| | 1 | One of the pieces of information is false and was planted by a rival.* | | 2 | A source of information decides to join a rival organization, becoming an asset for them.* | | 3 | A source was a greedy information broker, who decides to also sell information about the franchise or Head Office to a rival organization.* | | 4 | The target of the information becomes aware of the franchise's scrutineering efforts, and resents them.* | | 5 | Scrutineering attempts attract the attention of officials, nobles, or another faction or rival who were previously unaware of the franchise.* | | 6 | The character or staff member leading the activity comes into contact with a magical effect whose removal might require a side trek adventure. | *Might involve a rival