General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.
***Ability Score Increase.*** Increase your Strength or Dexterity by 1, to a maximum of 20.
***Enhanced Dual Wielding.*** When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
***Quick Draw.*** You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.