General Feat (Prerequisite: Level 4+)
You gain the following benefits.
***Ability Score Increase.*** Increase your Strength or Dexterity by 1, to a maximum of 20.
***Concentration Breaker.*** When you damage a creature that is Concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.
***Guarded Mind.*** If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.