#### +2 Ammunition Ammunition, generic variant, rare --- You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity *(2,000 GP)*. ***Base items.*** This item variant can be applied to the following base items: - *Arrow* (*+2 Arrow*) - *Bolt* (*+2 Bolt*) - *Energy Cell* (*+2 Energy Cell*) - *Firearm Bullet* (*+2 Firearm Bullet*) - *Needle* (*+2 Needle*) - *Sling Bullet* (*+2 Sling Bullet*) --- #### +2 Ammunition Ammunition, generic variant, rare --- You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity *(2,000 GP)*. ***Base items.*** This item variant can be applied to the following base items: - *Arrow* (*+2 Arrow*) - *Bolt* (*+2 Bolt*) - *Energy Cell* (*+2 Energy Cell*) - *Firearm Bullet* (*+2 Firearm Bullet*) - *Needle* (*+2 Needle*) - *Sling Bullet* (*+2 Sling Bullet*) ---