#### +2 Ammunition
Ammunition, generic variant, rare
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You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity *(2,000 GP)*.
***Base items.*** This item variant can be applied to the following base items:
- *Arrow* (*+2 Arrow*)
- *Bolt* (*+2 Bolt*)
- *Energy Cell* (*+2 Energy Cell*)
- *Firearm Bullet* (*+2 Firearm Bullet*)
- *Needle* (*+2 Needle*)
- *Sling Bullet* (*+2 Sling Bullet*)
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#### +2 Ammunition
Ammunition, generic variant, rare
---
You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity *(2,000 GP)*.
***Base items.*** This item variant can be applied to the following base items:
- *Arrow* (*+2 Arrow*)
- *Bolt* (*+2 Bolt*)
- *Energy Cell* (*+2 Energy Cell*)
- *Firearm Bullet* (*+2 Firearm Bullet*)
- *Needle* (*+2 Needle*)
- *Sling Bullet* (*+2 Sling Bullet*)
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