#### +2 Weapon Generic variant, rare --- You have a +2 bonus to attack and damage rolls made with this magic weapon. ***Base items.*** This item variant can be applied to the following base items: - *Antimatter Rifle* (*+2 Antimatter Rifle*) - *Automatic Rifle* (*+2 Automatic Rifle*) - *Battleaxe* (*+2 Battleaxe*) - *Blowgun* (*+2 Blowgun*) - *Club* (*+2 Club*) - *Dagger* (*+2 Dagger*) - *Dart* (*+2 Dart*) - *Double-Bladed Scimitar* (*+2 Double-Bladed Scimitar*) - *Flail* (*+2 Flail*) - *Glaive* (*+2 Glaive*) - *Greataxe* (*+2 Greataxe*) - *Greatclub* (*+2 Greatclub*) - *Greatsword* (*+2 Greatsword*) - *Halberd* (*+2 Halberd*) - *Hand Crossbow* (*+2 Hand Crossbow*) - *Handaxe* (*+2 Handaxe*) - *Heavy Crossbow* (*+2 Heavy Crossbow*) - *Hooked Shortspear* (*+2 Hooked Shortspear*) - *Hoopak* (*+2 Hoopak*) - *Hunting Rifle* (*+2 Hunting Rifle*) - *Javelin* (*+2 Javelin*) - *Lance* (*+2 Lance*) - *Laser Pistol* (*+2 Laser Pistol*) - *Laser Rifle* (*+2 Laser Rifle*) - *Light Crossbow* (*+2 Light Crossbow*) - *Light Hammer* (*+2 Light Hammer*) - *Light Repeating Crossbow* (*+2 Light Repeating Crossbow*) - *Longbow* (*+2 Longbow*) - *Longsword* (*+2 Longsword*) - *Mace* (*+2 Mace*) - *Maul* (*+2 Maul*) - *Morningstar* (*+2 Morningstar*) - *Musket* (*+2 Musket*) - *Pike* (*+2 Pike*) - *Pistol* (*+2 Pistol*) - *Quarterstaff* (*+2 Quarterstaff*) - *Rapier* (*+2 Rapier*) - *Revolver* (*+2 Revolver*) - *Scimitar* (*+2 Scimitar*) - *Semiautomatic Pistol* (*+2 Semiautomatic Pistol*) - *Shortbow* (*+2 Shortbow*) - *Shortsword* (*+2 Shortsword*) - *Shotgun* (*+2 Shotgun*) - *Sickle* (*+2 Sickle*) - *Sling* (*+2 Sling*) - *Spear* (*+2 Spear*) - *Trident* (*+2 Trident*) - *War Pick* (*+2 War Pick*) - *Warhammer* (*+2 Warhammer*) - *Whip* (*+2 Whip*) - *Yklwa* (*+2 Yklwa*) ---