#### Ammunition of Slaying Ammunition, generic variant, very rare --- This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. | 1d100 | Creature Type | |:-----:|---------------| | 01-10 | Aberrations | | 11-15 | Beasts | | 16-20 | Celestials | | 21-25 | Constructs | | 26-35 | Dragons | | 36-45 | Elementals | | 46-50 | Humanoids | | 51-60 | Fey | | 61-70 | Fiends | | 71-75 | Giants | | 76-80 | Monstrosities | | 81-85 | Oozes | | 86-90 | Plants | | 91-00 | Undead | ***Base items.*** This item variant can be applied to the following base items: - *Arrow* (*Arrow of Slaying*) - *Bolt* (*Bolt of Slaying*) - *Energy Cell* (*Energy Cell of Slaying*) - *Firearm Bullet* (*Firearm Bullet of Slaying*) - *Needle* (*Needle of Slaying*) - *Sling Bullet* (*Sling Bullet of Slaying*) ---