#### Ammunition of Slaying
Ammunition, generic variant, very rare
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This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type |
|:-----:|---------------|
| 01-10 | Aberrations |
| 11-15 | Beasts |
| 16-20 | Celestials |
| 21-25 | Constructs |
| 26-35 | Dragons |
| 36-45 | Elementals |
| 46-50 | Humanoids |
| 51-60 | Fey |
| 61-70 | Fiends |
| 71-75 | Giants |
| 76-80 | Monstrosities |
| 81-85 | Oozes |
| 86-90 | Plants |
| 91-00 | Undead |
***Base items.*** This item variant can be applied to the following base items:
- *Arrow* (*Arrow of Slaying*)
- *Bolt* (*Bolt of Slaying*)
- *Energy Cell* (*Energy Cell of Slaying*)
- *Firearm Bullet* (*Firearm Bullet of Slaying*)
- *Needle* (*Needle of Slaying*)
- *Sling Bullet* (*Sling Bullet of Slaying*)
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