#### Candles of Accord
Wondrous item, requires installation, rare
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This pair of red wax candles burn magically without consuming fuel, symbolizing the alliance between the two holders of the candles. If one candle is lit without the other, it merely provides normal candlelight indefinitely, and extinguishing it does not affect the other candle.
If both candles are lit together by the owner of an establishment, the owner can give the other candle to an ally and extend the area of the owner's Gather Intel ability (page 36) to include their ally's demesne. When used in this way, extinguishing either candle snuffs out the other one immediately.
Gathering Intel using a candle of accord requires meditating for 1 hour with the candle, concentrating on the ally and their territory. At the end of this hour, the owner may make a Gather Intel check, which if successful gives them a vision of the organization they are spying on.
***Installation.*** Some items must be **installed** in your stronghold in order to function. Such items cease to function if taken from the stronghold in which they were installed, and must be reinstalled to regain their power, though their powers may still work on *you* if you leave.
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#### Candles of Accord
Wondrous item, requires installation, rare
---
This pair of red wax candles burn magically without consuming fuel, symbolizing the alliance between the two holders of the candles. If one candle is lit without the other, it merely provides normal candlelight indefinitely, and extinguishing it does not affect the other candle.
If both candles are lit together by the owner of an establishment, the owner can give the other candle to an ally and extend the area of the owner's Gather Intel ability (page 36) to include their ally's demesne. When used in this way, extinguishing either candle snuffs out the other one immediately.
Gathering Intel using a candle of accord requires meditating for 1 hour with the candle, concentrating on the ally and their territory. At the end of this hour, the owner may make a Gather Intel check, which if successful gives them a vision of the organization they are spying on.
***Installation.*** Some items must be **installed** in your stronghold in order to function. Such items cease to function if taken from the stronghold in which they were installed, and must be reinstalled to regain their power, though their powers may still work on *you* if you leave.
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