#### Counterpoint Weapon (Morningstar), very rare (requires attunement), martial weapon, melee weapon, 4 lb. 1d8 Piercing --- The first of these morningstars, known as *Ysgwyd y Ddaear* or the *Falling Star of Soraya*, left a trail of destruction through history, breaking sieges, crushing armies, and leveling cities. The true origin of the morningstar is lost to myth. You gain a +2 bonus to attack and damage rolls made with this morningstar. An enemy struck by an opportunity attack with this weapon stops moving, falls prone, and has its speed reduced to 0 until the end of its turn. When you use the Attack action to make an attack with this weapon, the target is marked. The mark lasts until the end of your next turn. You can only mark one creature this way at a time, and if you use the Attack action to attack multiple creatures, the last creature you attack with the weapon is marked. If a marked target within 5 feet of you attempts to attack another creature, you can immediately attack the marked creature once with the weapon without using an action or reaction. ***Seismic Blast.*** This weapon has a maximum of 3 charges, but only has 1 charge remaining when it is found. As an action, you can expend 1 charge to cast the *earthquake* spell from the weapon. The morningstar has a 25 percent chance of gaining 1 charge daily at dawn. ***Intrigue.*** You have advantage on Diplomacy tests to influence domains that know about the weapon's existence. Additionally, once per intrigue, you can turn a failed Diplomacy test into a success, but the target NPC realm's attitude toward your domain is reduced by one step. > ##### Counterpoint's Limitation > >At the GM's discretion when the characters first obtain a counterpoint, it can't be recharged at dawn, and charges can't be added to the weapon from any other source. This means the weapon only has one use of Seismic Blast left, making the final charge much more valuable. Do you use it now, or save it for a pivotal moment? > >As the GM, you can decide what, if anything, can allow the weapon to begin regaining charges. Perhaps the characters need to soak a counterpoint in the blood of an ancient blue dragon, destroy the other copies of the weapon, or achieve some other heroic deed. > --- #### Counterpoint Weapon (Morningstar), very rare (requires attunement), martial weapon, melee weapon, 4 lb. 1d8 Piercing --- The first of these morningstars, known as *Ysgwyd y Ddaear* or the *Falling Star of Soraya*, left a trail of destruction through history, breaking sieges, crushing armies, and leveling cities. The true origin of the morningstar is lost to myth. You gain a +2 bonus to attack and damage rolls made with this morningstar. An enemy struck by an opportunity attack with this weapon stops moving, falls prone, and has its speed reduced to 0 until the end of its turn. When you use the Attack action to make an attack with this weapon, the target is marked. The mark lasts until the end of your next turn. You can only mark one creature this way at a time, and if you use the Attack action to attack multiple creatures, the last creature you attack with the weapon is marked. If a marked target within 5 feet of you attempts to attack another creature, you can immediately attack the marked creature once with the weapon without using an action or reaction. ***Seismic Blast.*** This weapon has a maximum of 3 charges, but only has 1 charge remaining when it is found. As an action, you can expend 1 charge to cast the *earthquake* spell from the weapon. The morningstar has a 25 percent chance of gaining 1 charge daily at dawn. ***Intrigue.*** You have advantage on Diplomacy tests to influence domains that know about the weapon's existence. Additionally, once per intrigue, you can turn a failed Diplomacy test into a success, but the target NPC realm's attitude toward your domain is reduced by one step. > ##### Counterpoint's Limitation > >At the GM's discretion when the characters first obtain a counterpoint, it can't be recharged at dawn, and charges can't be added to the weapon from any other source. This means the weapon only has one use of Seismic Blast left, making the final charge much more valuable. Do you use it now, or save it for a pivotal moment? > >As the GM, you can decide what, if anything, can allow the weapon to begin regaining charges. Perhaps the characters need to soak a counterpoint in the blood of an ancient blue dragon, destroy the other copies of the weapon, or achieve some other heroic deed. > ---