#### Defender
Generic variant, legendary (requires attunement)
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You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
***Base items.*** This item variant can be applied to the following base items:
- *Battleaxe* (*Defender Battleaxe*)
- *Club* (*Defender Club*)
- *Dagger* (*Defender Dagger*)
- *Flail* (*Defender Flail*)
- *Glaive* (*Defender Glaive*)
- *Greataxe* (*Defender Greataxe*)
- *Greatclub* (*Defender Greatclub*)
- *Greatsword* (*Defender Greatsword*)
- *Halberd* (*Defender Halberd*)
- *Handaxe* (*Defender Handaxe*)
- *Javelin* (*Defender Javelin*)
- *Lance* (*Defender Lance*)
- *Light Hammer* (*Defender Light Hammer*)
- *Longsword* (*Defender Longsword*)
- *Mace* (*Defender Mace*)
- *Maul* (*Defender Maul*)
- *Morningstar* (*Defender Morningstar*)
- *Pike* (*Defender Pike*)
- *Quarterstaff* (*Defender Quarterstaff*)
- *Rapier* (*Defender Rapier*)
- *Scimitar* (*Defender Scimitar*)
- *Shortsword* (*Defender Shortsword*)
- *Sickle* (*Defender Sickle*)
- *Spear* (*Defender Spear*)
- *Trident* (*Defender Trident*)
- *War Pick* (*Defender War Pick*)
- *Warhammer* (*Defender Warhammer*)
- *Whip* (*Defender Whip*)
---
#### Defender
Generic variant, legendary (requires attunement)
---
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
***Base items.*** This item variant can be applied to the following base items:
- *Battleaxe* (*Defender Battleaxe*)
- *Club* (*Defender Club*)
- *Dagger* (*Defender Dagger*)
- *Flail* (*Defender Flail*)
- *Glaive* (*Defender Glaive*)
- *Greataxe* (*Defender Greataxe*)
- *Greatclub* (*Defender Greatclub*)
- *Greatsword* (*Defender Greatsword*)
- *Halberd* (*Defender Halberd*)
- *Handaxe* (*Defender Handaxe*)
- *Javelin* (*Defender Javelin*)
- *Lance* (*Defender Lance*)
- *Light Hammer* (*Defender Light Hammer*)
- *Longsword* (*Defender Longsword*)
- *Mace* (*Defender Mace*)
- *Maul* (*Defender Maul*)
- *Morningstar* (*Defender Morningstar*)
- *Pike* (*Defender Pike*)
- *Quarterstaff* (*Defender Quarterstaff*)
- *Rapier* (*Defender Rapier*)
- *Scimitar* (*Defender Scimitar*)
- *Shortsword* (*Defender Shortsword*)
- *Sickle* (*Defender Sickle*)
- *Spear* (*Defender Spear*)
- *Trident* (*Defender Trident*)
- *War Pick* (*Defender War Pick*)
- *Warhammer* (*Defender Warhammer*)
- *Whip* (*Defender Whip*)
---