#### Fate Cutter Shears
Weapon (Dagger), very rare (requires attunement), simple weapon, melee weapon, 1 lb.
1d4 Piercing
finesse, light, thrown (20/60 ft.)
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The blades of these pruning shears bear many nicks and dents but still cut cleanly. The shears function as a magic dagger. The weapon has the following properties:
- **Ever Sharp.** When you hit with an attack using the shears, the target takes an extra 1d6 force damage.
- **Sever Threads.** When you hit a creature with the shears, you can cut that creature's fate. Until the target finishes a long rest, attack rolls against it score a critical hit on a roll of 19 or 20 on the d20. Once this property is used, it can't be used again until the next dawn.
***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
***Light.*** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
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#### Fate Cutter Shears
Weapon (Dagger), very rare (requires attunement), simple weapon, melee weapon, 1 lb.
1d4 Piercing
finesse, light, thrown (20/60 ft.)
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The blades of these pruning shears bear many nicks and dents but still cut cleanly. The shears function as a magic dagger. The weapon has the following properties:
- **Ever Sharp.** When you hit with an attack using the shears, the target takes an extra 1d6 force damage.
- **Sever Threads.** When you hit a creature with the shears, you can cut that creature's fate. Until the target finishes a long rest, attack rolls against it score a critical hit on a roll of 19 or 20 on the d20. Once this property is used, it can't be used again until the next dawn.
***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
***Light.*** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
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