#### Fate's Needle Weapon (Dagger), uncommon (requires attunement), simple weapon, melee weapon, 1 lb. 1d4 Piercing finesse, light, thrown (20/60 ft.) --- The hilt of this thin ivory dagger is wrapped with a single piece of golden thread, which shimmers with divination energy. While wielding a fate's needle, you can use your bonus action to choose a target you can see within 60 feet of you and tug on the golden thread. You gain advantage on your next attack roll against the target, as the thread's magic affords you a brief glimpse into one possible future. You can use your bonus action in this way a number of times equal to your proficiency bonus, and you regain all uses after finishing a long rest. In addition, the golden thread grants insight into the sprawling arcane tapestry that spans the universe. An officer attuned to a fate's needle gains a +1 bonus to Lore tests for their domain. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Light.*** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. --- #### Fate's Needle Weapon (Dagger), uncommon (requires attunement), simple weapon, melee weapon, 1 lb. 1d4 Piercing finesse, light, thrown (20/60 ft.) --- The hilt of this thin ivory dagger is wrapped with a single piece of golden thread, which shimmers with divination energy. While wielding a fate's needle, you can use your bonus action to choose a target you can see within 60 feet of you and tug on the golden thread. You gain advantage on your next attack roll against the target, as the thread's magic affords you a brief glimpse into one possible future. You can use your bonus action in this way a number of times equal to your proficiency bonus, and you regain all uses after finishing a long rest. In addition, the golden thread grants insight into the sprawling arcane tapestry that spans the universe. An officer attuned to a fate's needle gains a +1 bonus to Lore tests for their domain. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Light.*** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ---