#### Foxglove Bow Weapon (Longbow), very rare (requires attunement by a chaotic creature), martial weapon, ranged weapon, 2 lb. 1d8 Piercing ammunition (150/600 ft.), heavy, two‑handed --- If you are a neutral character, this ash longbow functions as a normal weapon with no bonus or magical properties. If you are lawful, touching this weapon deals 2d8 radiant damage to you. If you are chaotic, you can use the foxglove bow as a magic weapon with the following properties. Arrows nocked in this bow begin to drip with poison. You may choose to do either poison or piercing damage with this weapon. Whenever you score a critical hit with this bow, roll a d6 on the Court of Arcadia row of the Servitors chart (page 31). Foxglove flowers begin to fall like rain, and the rolled servitor appears behind the target. This servitor fights for you and obeys your commands. They return to Arcadia after 1 minute or if they drop to 0 hit points. ***Range.*** A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ***Ammunition.*** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. --- #### Foxglove Bow Weapon (Longbow), very rare (requires attunement by a chaotic creature), martial weapon, ranged weapon, 2 lb. 1d8 Piercing ammunition (150/600 ft.), heavy, two‑handed --- If you are a neutral character, this ash longbow functions as a normal weapon with no bonus or magical properties. If you are lawful, touching this weapon deals 2d8 radiant damage to you. If you are chaotic, you can use the foxglove bow as a magic weapon with the following properties. Arrows nocked in this bow begin to drip with poison. You may choose to do either poison or piercing damage with this weapon. Whenever you score a critical hit with this bow, roll a d6 on the Court of Arcadia row of the Servitors chart (page 31). Foxglove flowers begin to fall like rain, and the rolled servitor appears behind the target. This servitor fights for you and obeys your commands. They return to Arcadia after 1 minute or if they drop to 0 hit points. ***Range.*** A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ***Ammunition.*** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ---