#### Grace Weapon (Longsword), rare (requires attunement), martial weapon, melee weapon, 3 lb. 1d8 Slashing finesse, versatile (1d10) --- The blade of this longsword seems to glow white, like it is a beam of light hammered into the shape of a sword. Its hilt is gold-plated and has three embedded sapphires. This longsword has a +1 bonus to attack and damage rolls. Additionally, it gains one charge whenever an attack made with it deals more than 20 damage in a single blow. It can hold up to 3 charges, but all unused charges disappear when you take a long rest. While the sword holds any charges, it radiates bright light in a 20-foot radius and dim light for an extra 20 feet. As an action, you can expend any number of charges to restore hit points to a creature you can touch with the sword's blade. Expending 1 charge restores 10 hit points, expending 2 charges restores 20 hit points, and expending 3 charges restores 40 hit points. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Versatile.*** This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. --- #### Grace Weapon (Longsword), rare (requires attunement), martial weapon, melee weapon, 3 lb. 1d8 Slashing finesse, versatile (1d10) --- The blade of this longsword seems to glow white, like it is a beam of light hammered into the shape of a sword. Its hilt is gold-plated and has three embedded sapphires. This longsword has a +1 bonus to attack and damage rolls. Additionally, it gains one charge whenever an attack made with it deals more than 20 damage in a single blow. It can hold up to 3 charges, but all unused charges disappear when you take a long rest. While the sword holds any charges, it radiates bright light in a 20-foot radius and dim light for an extra 20 feet. As an action, you can expend any number of charges to restore hit points to a creature you can touch with the sword's blade. Expending 1 charge restores 10 hit points, expending 2 charges restores 20 hit points, and expending 3 charges restores 40 hit points. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Versatile.*** This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. ---