#### Instrument of the Bards, Doss Lute
Wondrous item, uncommon (requires attunement by a bard)
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An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play the Doss *Lute* to cast one of the following spells: *Fly*, *Invisibility*, *Levitate*, *Protection from Evil and Good*, *Animal Friendship*, *Protection from Energy* (Fire damage only), and *Protection from Poison*. Once the Doss *Lute* has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
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