#### Net of Lightening Weapon (Net), common, martial weapon, 3 lb. thrown (5/15 ft.), special --- Woven from strands of seagrass, this net is lightweight and easy to throw. You have a +1 bonus to attack rolls with this magic net. In addition to the normal effects of a net, this net halves the weight of any creature restrained by it or objects inside of it. This doesn't allow the net to hold a creature larger than Large. The net has AC 10 and 10 hit points, and if it is reduced to 0 hit points, it is destroyed. The net repairs itself daily at dawn, regaining all of its hit points, provided it wasn't destroyed and was submerged in saltwater for at least 10 minutes since the previous dawn. ***Special.*** A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 10 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. ***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. --- #### Net of Lightening Weapon (Net), common, martial weapon, 3 lb. thrown (5/15 ft.), special --- Woven from strands of seagrass, this net is lightweight and easy to throw. You have a +1 bonus to attack rolls with this magic net. In addition to the normal effects of a net, this net halves the weight of any creature restrained by it or objects inside of it. This doesn't allow the net to hold a creature larger than Large. The net has AC 10 and 10 hit points, and if it is reduced to 0 hit points, it is destroyed. The net repairs itself daily at dawn, regaining all of its hit points, provided it wasn't destroyed and was submerged in saltwater for at least 10 minutes since the previous dawn. ***Special.*** A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 10 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. ***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ---