#### Omega Toll Wondrous item, artifact (requires attunement by a creature of true neutral alignment) --- Pharyon of the Court of the Seven Cities carries an artifact with the capacity to end reality, a bell that exudes so much power that even Pharyon himself is loath to use it. When it rings, no one knows the destruction it will wreak...or what will follow. A creature of any alignment other than true neutral is unable to attune to the bell, but a creature of any alignment can ring it. ***Epicenter of Time.*** The bell is a primordial talisman. If you are a true neutral cleric, druid, paladin, or ranger, you can use it as a spellcasting focus, and you gain a +3 bonus to spell attack rolls and your spell save DC. ***Spells.*** While attuned to the bell, you can cast the *time stop* spell at will. Additionally, once per year, you can cast *wish*. ***Random Properties.*** The Omega Toll has the following random properties: - 2 minor beneficial properties - 2 major beneficial properties - 2 minor detrimental properties - 2 major detrimental properties ***Ringing the Bell.*** When the bell is rung, it tolls for 1d4 + 1 rounds. On each round that the bell rings, it casts a different spell, centered on itself. Spells cast by the bell have a spell save DC of 20, and each one continues indefinitely as though being concentrated on. The bell can concentrate on multiple spells at once. | d4 | Spell | | |:---:|----------------------|---| | 1 | *Storm of vengeance* | | 2 | *Meteor swarm* | | 3 | *Earthquake* | | 4 | *Fire storm* | Once the bell ceases ringing, the world as you know it ends. Roll on the following table to decide the fate of existence: | d6 | Apocalypse | | |:---:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|---| | 1 | All creatures in the timescape that were not within 300 feet of the bell when it rang fall into a deep, dreamless sleep, from which they seemingly cannot wake. | | 2 | All player characters are instantly transported 2,000 years into the future. | | 3 | The bell alters the outcome of an ancient battle, shifting the timeline of the characters' world and plunging it into endless war and chaos. | | 4 | The barriers between worlds are obliterated, allowing fey, fiends, and elementals to wreak havoc across the Material Plane. | | 5 | The gods become mortal. | | 6 | The passage of time halts across all worlds for all creatures that were not within 300 feet of the bell when it rang. | ***Destroying the Bell.*** The bell can't be destroyed forever, but its knell can be attacked and quieted, delaying the doom that it heralds. It has AC 20, 10 hit points, and immunity to all damage types except radiant. If struck by a *holy avenger*, the bell instantly breaks. When broken, the bell melts into liquid metal and dissolves, reforming in one of the Seven Cities 1d6 × 100 years later. Casting the *silence* spell on the bell also ceases its ringing, but only if the spell lasts until the bell falls still. --- #### Omega Toll Wondrous item, artifact (requires attunement by a creature of true neutral alignment) --- Pharyon of the Court of the Seven Cities carries an artifact with the capacity to end reality, a bell that exudes so much power that even Pharyon himself is loath to use it. When it rings, no one knows the destruction it will wreak...or what will follow. A creature of any alignment other than true neutral is unable to attune to the bell, but a creature of any alignment can ring it. ***Epicenter of Time.*** The bell is a primordial talisman. If you are a true neutral cleric, druid, paladin, or ranger, you can use it as a spellcasting focus, and you gain a +3 bonus to spell attack rolls and your spell save DC. ***Spells.*** While attuned to the bell, you can cast the *time stop* spell at will. Additionally, once per year, you can cast *wish*. ***Random Properties.*** The Omega Toll has the following random properties: - 2 minor beneficial properties - 2 major beneficial properties - 2 minor detrimental properties - 2 major detrimental properties ***Ringing the Bell.*** When the bell is rung, it tolls for 1d4 + 1 rounds. On each round that the bell rings, it casts a different spell, centered on itself. Spells cast by the bell have a spell save DC of 20, and each one continues indefinitely as though being concentrated on. The bell can concentrate on multiple spells at once. | d4 | Spell | | |:---:|----------------------|---| | 1 | *Storm of vengeance* | | 2 | *Meteor swarm* | | 3 | *Earthquake* | | 4 | *Fire storm* | Once the bell ceases ringing, the world as you know it ends. Roll on the following table to decide the fate of existence: | d6 | Apocalypse | | |:---:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|---| | 1 | All creatures in the timescape that were not within 300 feet of the bell when it rang fall into a deep, dreamless sleep, from which they seemingly cannot wake. | | 2 | All player characters are instantly transported 2,000 years into the future. | | 3 | The bell alters the outcome of an ancient battle, shifting the timeline of the characters' world and plunging it into endless war and chaos. | | 4 | The barriers between worlds are obliterated, allowing fey, fiends, and elementals to wreak havoc across the Material Plane. | | 5 | The gods become mortal. | | 6 | The passage of time halts across all worlds for all creatures that were not within 300 feet of the bell when it rang. | ***Destroying the Bell.*** The bell can't be destroyed forever, but its knell can be attacked and quieted, delaying the doom that it heralds. It has AC 20, 10 hit points, and immunity to all damage types except radiant. If struck by a *holy avenger*, the bell instantly breaks. When broken, the bell melts into liquid metal and dissolves, reforming in one of the Seven Cities 1d6 × 100 years later. Casting the *silence* spell on the bell also ceases its ringing, but only if the spell lasts until the bell falls still. ---