#### Pyremaul (Awakened) Weapon (Maul), legendary (requires attunement), martial weapon, melee weapon, 10 lb. 2d6 Bludgeoning heavy, two‑handed, Vestige --- Forged from deep red iron, this massive hammer is set with a brilliant fire opal that shimmers with eternal flame. It is rumored to be currently wielded by *Grand Legate Phaestor, the fire giant ruler of Vulkanon*, somewhere beneath the *Cliffkeep Mountains*. ***Dormant.*** While Pyremaul is in a dormant state, you gain a +1 bonus to attack rolls made with this magic weapon. When you hit with an attack using this weapon, the target takes an extra 1d6 fire damage. Additionally, you can choose to have this weapon shed bright light in a 30-foot radius and dim light for an additional 30 feet (no action required). ***Awakened.*** When Pyremaul reaches an awakened state, you gain the following benefits: - The weapon's bonus to attack rolls increases to +2. - The extra fire damage dealt by the weapon increases to 2d6. - As an action, you can slam Pyremaul into the ground to cast the *burning hands* spell at 2nd level (save DC 15). You can't use this property again until you finish a short or long rest. - Whenever you score a critical hit with this weapon, the target must succeed on a DC 15 Strength saving throw or be knocked prone. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ***Vestige of Divergence.*** *This item is a Vestige of Divergence, see *Tal'Dorei Treasures* for more information.* --- #### Pyremaul (Awakened) Weapon (Maul), legendary (requires attunement), martial weapon, melee weapon, 10 lb. 2d6 Bludgeoning heavy, two‑handed, Vestige --- Forged from deep red iron, this massive hammer is set with a brilliant fire opal that shimmers with eternal flame. It is rumored to be currently wielded by *Grand Legate Phaestor, the fire giant ruler of Vulkanon*, somewhere beneath the *Cliffkeep Mountains*. ***Dormant.*** While Pyremaul is in a dormant state, you gain a +1 bonus to attack rolls made with this magic weapon. When you hit with an attack using this weapon, the target takes an extra 1d6 fire damage. Additionally, you can choose to have this weapon shed bright light in a 30-foot radius and dim light for an additional 30 feet (no action required). ***Awakened.*** When Pyremaul reaches an awakened state, you gain the following benefits: - The weapon's bonus to attack rolls increases to +2. - The extra fire damage dealt by the weapon increases to 2d6. - As an action, you can slam Pyremaul into the ground to cast the *burning hands* spell at 2nd level (save DC 15). You can't use this property again until you finish a short or long rest. - Whenever you score a critical hit with this weapon, the target must succeed on a DC 15 Strength saving throw or be knocked prone. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ***Vestige of Divergence.*** *This item is a Vestige of Divergence, see *Tal'Dorei Treasures* for more information.* ---