#### Ring of Elemental Command (Water) Ring, legendary (requires attunement) --- The Ring of Elemental Command (water) is linked to the Elemental Plane of Water. Every Ring of Elemental Command has the following two properties: - **Elemental Bane.** While wearing the ring, you have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. - **Elemental Compulsion.** While wearing the ring, you can take a Magic action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn. ***Elemental Focus.*** While wearing the ring, you benefit from additional properties corresponding to the ring's linked Elemental Plane: - **Water.** You know Aquan, you gain a Swim Speed of 60 feet, and you can breathe underwater. ***Spellcasting.*** The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell from it. A spell cast from the ring has a save DC of 18. Choose the spell from the following list: *Create or Destroy Water* (1 charge), *Ice Storm* (2 charges), *Tsunami* (5 charges), *Wall of Ice* (3 charges), *Water Walk* (2 charges) --- #### Ring of Elemental Command (Water) Ring, legendary (requires attunement) --- The Ring of Elemental Command (water) is linked to the Elemental Plane of Water. Every Ring of Elemental Command has the following two properties: - **Elemental Bane.** While wearing the ring, you have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. - **Elemental Compulsion.** While wearing the ring, you can take a Magic action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn. ***Elemental Focus.*** While wearing the ring, you benefit from additional properties corresponding to the ring's linked Elemental Plane: - **Water.** You know Aquan, you gain a Swim Speed of 60 feet, and you can breathe underwater. ***Spellcasting.*** The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell from it. A spell cast from the ring has a save DC of 18. Choose the spell from the following list: *Create or Destroy Water* (1 charge), *Ice Storm* (2 charges), *Tsunami* (5 charges), *Wall of Ice* (3 charges), *Water Walk* (2 charges) ---