#### Staff of Dunamancy
Staff, weapon, very rare (requires attunement by a wizard), simple weapon, melee weapon, 4 lb.
1d6 Bludgeoning
versatile (1d8)
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This staff of polished gray wood bears numerous runes carved along its length. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into dust and is destroyed.
While holding the staff, you can use an action to expend 2 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: *fortune's favor* (2 charges), *pulse wave* (3 charges), or *gravity sinkhole* (4 charges).
***New Possibility.*** If you are holding the staff and fail a saving throw against a spell that targets only you, you can turn your failed save into a successful one. This property can't be used again until the next dawn.
***Versatile.*** This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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#### Staff of Dunamancy
Staff, weapon, very rare (requires attunement by a wizard), simple weapon, melee weapon, 4 lb.
1d6 Bludgeoning
versatile (1d8)
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This staff of polished gray wood bears numerous runes carved along its length. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into dust and is destroyed.
While holding the staff, you can use an action to expend 2 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: *fortune's favor* (2 charges), *pulse wave* (3 charges), or *gravity sinkhole* (4 charges).
***New Possibility.*** If you are holding the staff and fail a saving throw against a spell that targets only you, you can turn your failed save into a successful one. This property can't be used again until the next dawn.
***Versatile.*** This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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