#### Star of Iron
Weapon (Maul), very rare, martial weapon, melee weapon, 10 lb.
2d6 Bludgeoning
heavy, two‑handed
---
***(Requires Attunement).*** This magic maul is made of a durable, light metal and has a long haft, giving it a reach of 10 feet. When you hit a creature with this maul, they are hexed until the end of their next turn. Whenever a creature hexed in this way makes an attack roll or saving throw, they must roll a d4 and subtract the number rolled from the attack roll or saving throw.
While you hold the maul, you can use an action to change the appearance of its head, choosing its shape and color.
***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
---
#### Star of Iron
Weapon (Maul), very rare, martial weapon, melee weapon, 10 lb.
2d6 Bludgeoning
heavy, two‑handed
---
***(Requires Attunement).*** This magic maul is made of a durable, light metal and has a long haft, giving it a reach of 10 feet. When you hit a creature with this maul, they are hexed until the end of their next turn. Whenever a creature hexed in this way makes an attack roll or saving throw, they must roll a d4 and subtract the number rolled from the attack roll or saving throw.
While you hold the maul, you can use an action to change the appearance of its head, choosing its shape and color.
***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
---