#### Waning Moon Weapon (Longbow), rare (requires attunement), martial weapon, ranged weapon, 2 lb. 1d8 Piercing ammunition (150/600 ft.), heavy, two‑handed --- This slender elven bow is lacquered blue and purple. Its inside curve twinkles with tiny diamonds set like a field of stars. This magical longbow grants a +1 bonus to attack and damage rolls made with it. If you hit a creature who can't see you with this bow, the attack deals an extra 2d6 force damage. Additionally, when you hit a target with an attack made with the bow, you can choose to become invisible for 1 minute and take the Hide action as part of the attack. The invisibility ends early if you attack, cast a spell, or manifest a power. Once this invisibility has been used, it can't be used again until the next dusk. ***Range.*** A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ***Ammunition.*** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. --- #### Waning Moon Weapon (Longbow), rare (requires attunement), martial weapon, ranged weapon, 2 lb. 1d8 Piercing ammunition (150/600 ft.), heavy, two‑handed --- This slender elven bow is lacquered blue and purple. Its inside curve twinkles with tiny diamonds set like a field of stars. This magical longbow grants a +1 bonus to attack and damage rolls made with it. If you hit a creature who can't see you with this bow, the attack deals an extra 2d6 force damage. Additionally, when you hit a target with an attack made with the bow, you can choose to become invisible for 1 minute and take the Hide action as part of the attack. The invisibility ends early if you attack, cast a spell, or manifest a power. Once this invisibility has been used, it can't be used again until the next dusk. ***Range.*** A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ***Ammunition.*** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ---