#### Whisper (Awakened) Weapon (Dagger), legendary (requires attunement), simple weapon, melee weapon, 1 lb. 1d4 Piercing finesse, light, thrown (20/60 ft.), Vestige --- Forged with a mercurial metal accidentally drawn from the Realms Beyond, this dagger shimmers with an unsettling sourceless light. It was once wielded by **Vax'ildan, a legendary champion of the Matron of Ravens**. Two raven feathers are linked to its pommel as a memento of its former bearer. ***Dormant.*** While Whisper is in a dormant state, you gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when you score a critical hit with this dagger, the target must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. On a success, the target is immune to this effect for 24 hours. ***Awakened.*** When Whisper reaches an awakened state, you gain the following benefits: - The weapon's bonus to attack and damage rolls increases to +2. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. - The DC to resist being frightened from a critical hit increases to 15. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Light.*** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ***Vestige of Divergence.*** *This item is a Vestige of Divergence, see *Tal'Dorei Treasures* for more information.* --- #### Whisper (Awakened) Weapon (Dagger), legendary (requires attunement), simple weapon, melee weapon, 1 lb. 1d4 Piercing finesse, light, thrown (20/60 ft.), Vestige --- Forged with a mercurial metal accidentally drawn from the Realms Beyond, this dagger shimmers with an unsettling sourceless light. It was once wielded by **Vax'ildan, a legendary champion of the Matron of Ravens**. Two raven feathers are linked to its pommel as a memento of its former bearer. ***Dormant.*** While Whisper is in a dormant state, you gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when you score a critical hit with this dagger, the target must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. On a success, the target is immune to this effect for 24 hours. ***Awakened.*** When Whisper reaches an awakened state, you gain the following benefits: - The weapon's bonus to attack and damage rolls increases to +2. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. - The DC to resist being frightened from a critical hit increases to 15. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Light.*** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ***Thrown.*** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ***Vestige of Divergence.*** *This item is a Vestige of Divergence, see *Tal'Dorei Treasures* for more information.* ---