#### Wound Weapon (Greataxe), rare (requires attunement by a barbarian), martial weapon, melee weapon, 7 lb. 1d12 Slashing heavy, two‑handed --- The wicked edge of this serrated greataxe is permanently coated in dried blood. This greataxe has a +1 bonus to attack and damage rolls. Also, while you are raging, your attacks with this weapon deal an extra 2d6 necrotic damage, and the target's maximum hit points are decreased in equal amount to the necrotic damage dealt. The target's hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a *greater restoration* spell. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. --- #### Wound Weapon (Greataxe), rare (requires attunement by a barbarian), martial weapon, melee weapon, 7 lb. 1d12 Slashing heavy, two‑handed --- The wicked edge of this serrated greataxe is permanently coated in dried blood. This greataxe has a +1 bonus to attack and damage rolls. Also, while you are raging, your attacks with this weapon deal an extra 2d6 necrotic damage, and the target's maximum hit points are decreased in equal amount to the necrotic damage dealt. The target's hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a *greater restoration* spell. ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ---