#### Zealcleaver Weapon (Greatsword), legendary (requires attunement), martial weapon, melee weapon, 6 lb. 2d6 Slashing heavy, two‑handed --- Forged from an ancient holy tablet and twisted into a tool of evil, Zealcleaver now serves the hate devil Rakat, Baron of Styx and member of the Court of Seven Cities. The *Tablet of Zeal* was created by Saint Fanw the Ardent, leader of the Holy Order of the Lodestar, a group of knights serving Cavall. When Fanw became the Saint of Faithfulness, she created the tablet and its axioms to guide her order in her absence, and from it the knights drew their incredible power. But as the cornerstone of their strength, the tablet became their weakness. Its theft by a cult of Sutekh stripped the knights of their power, and the order crumbled as the tablet fell into the hands of the forces of darkness, where it has remained ever since. The tablet still bears the wisdom of Saint Fanw the Ardent, but its powers have been perverted. No longer does it strengthen the courage of mortals; as a weapon, Zealcleaver breaks their spirit instead. ***Using Zealcleaver.*** If you are a good-aligned cleric or paladin, attuning to this weapon burns you for 2d8 necrotic damage. The sword can magically change in size to better conform to the grip of its user. Zealcleaver is a magic weapon that grants a +3 bonus to attack and damage rolls made with it, and Zealcleaver always deals maximum damage to paladins. When you strike a creature with the weapon, you can choose to end one spell or magical effect on the target creature. While attuned to Zealcleaver, your eyes glow with burning green light, granting you advantage on Charisma (Intimidation) checks. ***Intrigue.*** Zealcleaver can be used to impart some of the lost power of the Holy Order of the Lodestar to a single unit. Once per intrigue, you can use a domain bonus action to make a DC 12 Lore test to decipher the axioms written on the blade. On a success, one of your units gains the following traits until the end of the next battle fought before the end of the intrigue: ***Forward unto Victory!.*** This unit automatically succeeds on all Morale and Power tests. ***Driven by Hate!.*** Rakat's fell energy clings to the blade, baleful and wicked. This unit can't use the Retreat maneuver. ***Curse.*** In its corrupted form, the blade boils with Rakat's pernicious influence, bearing a curse laid by the hate devil that affects any nonfiend who attunes to the sword. As long as you remain cursed, you are unwilling to part with the blade, keeping it within reach at all times. If you lose the blade while cursed, you stop at nothing to get it back. Even if the attunement ends, the curse remains. No spell can remove the curse. With each passing day, your physical appearance becomes more infernal—horns sprout from your head, you grow a barbed tail, and your tongue splits in two, becoming forked. After 666 hours of being cursed, the transformation completes and you become a devilish version of yourself. Other characters may assume you are a fiend native to Hell. These physical changes aren't considered magical in nature and therefore can't be dispelled. Tieflings do not undergo any physical changes when attuned to this weapon. In addition, you develop a burning hatred for all mortal creatures, seeing them as disgusting insects unaware of their own insignificance. After 666 hours, you gain the following flaw: "All mortals deserve nothing but annihilation, but those who put their faith in other mortals deserve it doubly so." You can end the curse by restoring Zealcleaver. ***Restoring Zealcleaver.*** Zealcleaver can be restored to its former glory. Using the weapon to kill five named devils from the Court of Seven Cities removes the curse Rakat placed on the blade, returning it to its ancient splendor as an instrument for good. Whether it remains a blade or transforms back into the *Tablet of Zeal* is up to the GM. > ##### Tablet of Zeal > >Though we don't provide the statistics for the *Tablet of Zeal*, it is a holy artifact that should have powers that blind and deal radiant damage to enemies; destroy undead and fiends; and heal and buff good-aligned heroes. It might also bring forth a special unit of your choice! > ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.#### Zealcleaver Weapon (Greatsword), legendary (requires attunement), martial weapon, melee weapon, 6 lb. 2d6 Slashing heavy, two‑handed --- Forged from an ancient holy tablet and twisted into a tool of evil, Zealcleaver now serves the hate devil Rakat, Baron of Styx and member of the Court of Seven Cities. The *Tablet of Zeal* was created by Saint Fanw the Ardent, leader of the Holy Order of the Lodestar, a group of knights serving Cavall. When Fanw became the Saint of Faithfulness, she created the tablet and its axioms to guide her order in her absence, and from it the knights drew their incredible power. But as the cornerstone of their strength, the tablet became their weakness. Its theft by a cult of Sutekh stripped the knights of their power, and the order crumbled as the tablet fell into the hands of the forces of darkness, where it has remained ever since. The tablet still bears the wisdom of Saint Fanw the Ardent, but its powers have been perverted. No longer does it strengthen the courage of mortals; as a weapon, Zealcleaver breaks their spirit instead. ***Using Zealcleaver.*** If you are a good-aligned cleric or paladin, attuning to this weapon burns you for 2d8 necrotic damage. The sword can magically change in size to better conform to the grip of its user. Zealcleaver is a magic weapon that grants a +3 bonus to attack and damage rolls made with it, and Zealcleaver always deals maximum damage to paladins. When you strike a creature with the weapon, you can choose to end one spell or magical effect on the target creature. While attuned to Zealcleaver, your eyes glow with burning green light, granting you advantage on Charisma (Intimidation) checks. ***Intrigue.*** Zealcleaver can be used to impart some of the lost power of the Holy Order of the Lodestar to a single unit. Once per intrigue, you can use a domain bonus action to make a DC 12 Lore test to decipher the axioms written on the blade. On a success, one of your units gains the following traits until the end of the next battle fought before the end of the intrigue: ***Forward unto Victory!.*** This unit automatically succeeds on all Morale and Power tests. ***Driven by Hate!.*** Rakat's fell energy clings to the blade, baleful and wicked. This unit can't use the Retreat maneuver. ***Curse.*** In its corrupted form, the blade boils with Rakat's pernicious influence, bearing a curse laid by the hate devil that affects any nonfiend who attunes to the sword. As long as you remain cursed, you are unwilling to part with the blade, keeping it within reach at all times. If you lose the blade while cursed, you stop at nothing to get it back. Even if the attunement ends, the curse remains. No spell can remove the curse. With each passing day, your physical appearance becomes more infernal—horns sprout from your head, you grow a barbed tail, and your tongue splits in two, becoming forked. After 666 hours of being cursed, the transformation completes and you become a devilish version of yourself. Other characters may assume you are a fiend native to Hell. These physical changes aren't considered magical in nature and therefore can't be dispelled. Tieflings do not undergo any physical changes when attuned to this weapon. In addition, you develop a burning hatred for all mortal creatures, seeing them as disgusting insects unaware of their own insignificance. After 666 hours, you gain the following flaw: "All mortals deserve nothing but annihilation, but those who put their faith in other mortals deserve it doubly so." You can end the curse by restoring Zealcleaver. ***Restoring Zealcleaver.*** Zealcleaver can be restored to its former glory. Using the weapon to kill five named devils from the Court of Seven Cities removes the curse Rakat placed on the blade, returning it to its ancient splendor as an instrument for good. Whether it remains a blade or transforms back into the *Tablet of Zeal* is up to the GM. > ##### Tablet of Zeal > >Though we don't provide the statistics for the *Tablet of Zeal*, it is a holy artifact that should have powers that blind and deal radiant damage to enemies; destroy undead and fiends; and heal and buff good-aligned heroes. It might also bring forth a special unit of your choice! > ***Heavy.*** Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. ***Two-Handed.*** This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.