#### Lance
Weapon, martial weapon, melee weapon, 10 gp, 6 lb.
1d10 Piercing
Heavy, Reach, Two‑Handed (unless mounted)
Mastery: Topple
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A Lance requires two hands to wield when you aren't mounted.
***Heavy.*** You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
***Reach.*** A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
***Two-Handed.*** A Two-Handed weapon requires two hands when you attack with it.
***Mastery: Topple.*** If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
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