A Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Short Rest, you must have at least 1 [[Hit Points|Hit Point]].
***Benefits of the Rest.*** When you finish the rest, you gain the following benefits:
- **Spend Hit Point Dice.** You can spend one or more of your [[Hit Point Dice]] to regain [[Hit Points]]. For each [[Hit Point Dice|Hit Point Die]] you spend in this way, roll the die and add your [[Constitution]] modifier to it. You regain [[Hit Points]] equal to the total (minimum of 1 [[Hit Points|Hit Point]]). You can decide to spend an additional [[Hit Point Dice|Hit Point Die]] after each roll.
- **Special Feature.** Some features are recharged by a [[Short Rest]]. If you have such a feature, it recharges in the way specified in its description.
***Interrupting the Rest.*** A [[Short Rest]] is stopped by the following interruptions:
- Rolling [[Initiative]]
- Casting a spell other than a [[Cantrip]]
- Taking any damage
An interrupted [[Short Rest]] confers no benefits.