Some vessels possess extraordinary abilities, whether due to magic or superior artisanship. The upgrades below can replace a ship's existing components or provide a new element to augment a ship's abilities. Adding an upgrade costs 15,000 gp and requires 1d4 weeks of work. During that time, the ship must remain in port. If the ship leaves, the work must start over, but you don't need to pay the gold piece cost a second time. #### Hull Upgrades Any ship with a hull can gain one of the following upgrades. In some cases, an upgrade also provides a benefit to the ship's other components. - Churning Hull - Death Vessel - Frost-Locked Hull - Living Vessel - Reinforced Hull - Vigilant Watch #### Movement Upgrades Each movement upgrade applies to a specific movement type. A component can gain the benefits of one upgrade. - Clockwork Oars - Ever-Full Sails - Defiant Sails - Dragon Sails - Screaming Sails - Scything Oars #### Weapon Upgrades The following upgrades can apply to any weapon mounted aboard a ship. A component can gain the benefits of one upgrade, or two upgrades if one of the upgrades is Arcane Artillery. - Arcane Artillery - Concussive Rounds - Explosive Rounds - Grasping Rounds #### Figurehead Upgrades While figureheads are usually purely decorative, they might be magically treated to produce extraordinary effects. A ship can receive one figurehead upgrade. - Guardian Figurehead - Red Dragon Figurehead - Storm Giant Figurehead #### Miscellaneous Upgrades The following upgrades don't apply to a specific element of the ship. A ship can use any number of them, but it can gain a specific upgrade only once. - Bones of Endless Toil - Smuggler's Banner - Taskmaster's Drums