## Lizardfolk
- **Ability Scores.** Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
- **Size.** Medium
- **Speed.** 30 ft., Swim equal to your walking speed
***Speed.*** Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
***Bite.*** You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
***Hold Breath.*** You can hold your breath for up to 15 minutes at a time.
***Hungry Jaws.*** You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
***Natural Armor.*** You have tough, scaly skin. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
***Nature's Intuition.*** Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
***Languages.*** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
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