## Minotaur - **Ability Scores.** Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1 - **Size.** Medium - **Speed.** 30 ft. ***Horns.*** You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. ***Goring Rush.*** Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action. ***Hammering Horns.*** Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you can push it up to 10 feet away from you. ***Labyrinthine Recall.*** You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track. ***Languages.*** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. ---