# Arms of Hadar *Level 1 Conjuration* ___ **Casting Time:** Action **Range:** Self **Components:** V, S **Duration:** Instantaneous ___ Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only. ***Using a Higher-Level Spell Slot.*** The damage increases by 1d6 for each spell slot level above 1. **Classes:** Warlock