# Disintegrate
*Level 6 Transmutation*
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**Casting Time:** Action
**Range:** 60 feet
**Components:** V, S, M *(a lodestone and dust)*
**Duration:** Instantaneous
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You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by *Wall of Force*.
A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a *True Resurrection* or a *Wish* spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
***Using a Higher-Level Spell Slot.*** The damage increases by 3d6 for each spell slot level above 6.
**Classes:** Sorcerer, Wizard