# Find Traps
*Level 2 Divination*
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- **Casting Time:** Action
- **Range:** 120 feet
- **Components:** V, S
- **Duration:** Instantaneous
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You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the *Alarm* or *Glyph of Warding* spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
**Classes:** Cleric, Druid, Ranger