# Shining Smite *Level 2 Transmutation* ___ - **Casting Time:** Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 minute --- The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition. ***Using a Higher-Level Spell Slot.*** The damage increases by 1d6 for each spell slot level above 2. **Classes:** Paladin