# Shining Smite
*Level 2 Transmutation*
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- **Casting Time:** Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- **Range:** Self
- **Components:** V
- **Duration:** Concentration, up to 1 minute
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The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
***Using a Higher-Level Spell Slot.*** The damage increases by 1d6 for each spell slot level above 2.
**Classes:** Paladin